Nintendo DS
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Product Features

Genre
Adventure
Publisher
Warner Bros. Interactive
Release Date
October 29, 2010
Available Platforms
Nintendo DS

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Super Scribblenauts

Adjective System - 10,000+ adjectives reflect real life behaviours, personalities and characteristics of the objects they are applied to 120 Brand New Levels - With more lengthy and in-depth experience and scenarios Multi Layered Hints - Can't figure that puzzle out? Now you have an option to purchase more explicit hints Dynamic Merit System - Dynamic merits during gameplay awarded upon the satisfaction of their criteria Improved Controls - Use the D-pad or Stylus controlsIn this new game created and developed by 5TH Cell, players use the stylus and touch screen to help Maxwell, the game's hero, acquire the "Starite," the prize earned from solving the puzzle in even more robust challenges and redesigned levels. Players now have the ability to write any object that comes to mind and modify it...

  • Danwen Huang October 29, 2011 DS
    ****

    Giant-flying-loyal-clever-scone is one the insane items you can summon up via Maxwell's magical note pad. This insures that you'll be glued to the title screen for more hours than you'd like trying to come up with your own Frankenstein's monster.This game can be both hilarious and disturbing to your taste.

    Once you've gone pass the title screen and step into the actual game you'll find 100+ bitesize puzzles. Some are more straightforward than others but is when a more open ended puzzle appear that super scribblenauts truly shine. On those levels you can use the most ridiculous or sensible methods and items you like. Facing a powerful dragon? 'Big Sword' obviously or you can take it a step further and use an hungry-epic-macigal-holdable-rubber duck. Every walkthrough of the game is different and for a puzzle game- which is usually an linear affair-it adds a lot reply value.

    The amount of detail in the game's dictionary is stunning and not just because you can write thousands of different items and they'll appear but the adjectives themselves. Inputting 'huge' will yield a bigger item than 'big' and 'giant' will yield a bigger item than that and 'monstrous' will yield an even... yeah well you get the point. This is the only game that will ever encourage kids to pick up a thesaurus and that alone should be a 'gigantic' merit.

    If you run out of puzzles to complete you can create your own, a feature that is extremely fun and addictive. You can create you own crazy playground or make a head-scratching puzzle with or without the crazy solution. The only problem is you can't upload it for millions to download or for people to judge and rate. Sure you can send it to your friends but they have to be within 10 metres away from you (and own the game) or you'll have to exchange exhaustively long friend codes. Hardly convenient.

    Asides from the lack of good use of Wi-Fi to share wonderful creations this game is a joy to play and a bargain for you money due to it's high replay value. The box says 'Think it, Write it' and that's not an exaggeration. Honest.